decimation
Decimates the mesh of a solid
Signatures
- decimation( int maxTriang )
Details
The decimation modifier can be used to reduce the number of triangles used to represent the mesh of a solid. This may be useful for user input with many triangles that may slow down processing time.
The process applies an edge collapse with quadric error metrics.
Example
make decimation( 1000 ) >> mesh( "bunny.stl" )
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Casts To
Parameters
- maxTriang
-
The maximum number of triangles the resulting mesh shall have.