Version 0.60.0

decimation

Decimates the mesh of a solid

Signatures

  •   decimation( int maxTriang )

Details

The decimation modifier can be used to reduce the number of triangles used to represent the mesh of a solid. This may be useful for user input with many triangles that may slow down processing time.

The process applies an edge collapse with quadric error metrics.

Example

 make decimation( 1000 ) >> mesh( "bunny.stl" )
 

Casts To

modifier

Parameters

maxTriang

The maximum number of triangles the resulting mesh shall have.

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